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- // This guy has a main goal of waiting for you to trigger him.
- // Once discovered, he will run after you, but will also seek other pylons to hide again:
- // He should be visibly hidden at start!
- // This guy is for TIGHT spaces -> you have to get real close to him to get his attention!
-
- GET_ACTION PYLON_AVAIL IS_TRIGGERED TARGET_DIST MY_HEALTH DUDE_HEALTH USER1 POPOUT_AVAIL RUNSHOOT_AVAIL SAFETY_AVAIL RECENTLY_SHOT HELPCALL -> SET_ACTION USER1
-
- // Don't EVER be in guard mode!
- Guard * false VeryClose !low >low * * * * * * Engage *
- Guard * * * !low >low * * true * * * Run&Shoot *
- Guard * * * !low >low * true * * * * Popout *
- Guard * * * !low >low * * * * * * Advance *
-
- // You need to get fairly close to get a rise out of these guys!
- Popout * false VeryClose !low >low * * * * * * Engage *
- Run&Shoot * false VeryClose !low >low * * * * * * Engage *
- Popout * * VeryClose !low >low * * * * true * Engage *
- Run&Shoot * * VeryClose !low >low * * * * true * Engage *
- Popout * * * * * * * * * * true Help *
- Run&Shoot * * * * * * * * * * true Help *
- Help * * * * * * * * * * false Guard *
-
- // Even while engaging, find another popout!
- Engage * * >Close !low >low * * true * * * Run&Shoot *
- Engage * * >Close !low >low * true * * * * Popout *
-
- // Lost... track you down!
- Engage * * >Medium !low >low * * * * * * Advance *
-
- // Get into it again!
- Advance * * <Medium !low >low * * * * * * Engage *
-
- // /////////////////////
- // SPECIAL SCENARIOS
- // /////////////////////
-
- // Beserker Mode: If you're near death I will hunt you down!
- * * * >Close !low <med * * * * * * Advance *
- * * * <Medium !low <med * * * * * * Engage *
-
- // Survival Mode: But if I am near death I will run and hide!
- !Retreat * * <Far low * * * * * * * Retreat *
- * * * >Medium low * * * * true * * Hide *
- * * * * * * * * * * * * * *
-